We are using Unity and a graph-based approach to procedural generation with handmade room templates to generate levels with a feeling of consistency.
All packed with heavy-metal music and cool graphics to create a bullet-hell roguelike experience.
We are using Unity and a graph-based approach to procedural generation with handmade room templates to generate levels with a feeling of consistency.
All packed with heavy-metal music and cool graphics to create a bullet-hell roguelike experience.